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Tuesday, May 27, 2014

Megapolis: How I Spend My Coins

This post was inspired by an anonymous comment on my Megapolis: Infrastructure Buildings post about how I spend my coins after I reach the point that I consider my city "Endgame."  I would say that "Endgame" means having an excess of coins and you can buy any building in the shop with coins without really having to save up.  I am currently lvl 140 and my city earns over 10 million coins per day playing casually.

I have broken my spending priorities into two sections: Beginning and Midgame and Endgame.

Beginning and Midgame:

In my opinion, the main priorities for spending your coins at the start of the game are:


     1) Contract Buildings that require Assets

The most important thing to do at the very start of the game is fill up your Wishlist and start getting in-game assets.  There are so many opportunities to get coins in the game, but assets are only rewarded by your neighbors once a day or purchased with Megabucks.
I recommend starting your train depot followed by the airport as soon as their starting buildings are available for purchase.  These two questlines involve many assets and grant you many contract "buildings" that are all very profitable.



     2) Contract Buildings with Population Requirements

Contracts are the most profitable buildings you can have until Endgame.  If you log in every 4 hours, the best building for you is the Household Goods Store and buying the Kitchenware contract for 968 coins per hour.  If you log in every 6 hours, the best building for you is the Assembly Line and buying the Solar Cells contract for 875 coins per hour.  There are more profitable contracts that complete much faster than 4 or 6 hours, but these are the ones I chose due to my activity level.
To increase your population quickly, I suggest buying Bosphorus Cottages for 120 pop/hour since they only cost 5,000 coins.  Only buying population buildings required by quests will still give you access to more contract buildings at a reasonable rate.


     3) Quests

Buy buildings that will help you complete quests.  Completing quests will reward you with more coins, experience, and potentially free assets.  I suggest completing the quests that require no assets first (aside from trains & planes).  You can usually spot a building that requires assets if the name of the building has "foundation" in it and if the building has an instant build time.






Endgame:

When you finally reach the point where you have so many coins that you can buy anything, I would say that your city falls into the "Endgame" category.  At this point, I would still say that the priorities I listed in the previous section still stand.  But with your excess of coins, you can look into the following new priorities:

     1) Build Many of the Most Profitable Buildings

In my infrastructure building post, I will try to keep you updated with which building is the most profitable.  As of now, the Kingkey 101 (or 100?) is the most profitable infrastructure building available.  With a coin rate per hour per square of 1181.25, it is even better than many of the contract buildings.
In the table below, I entered my city's most profitable buildings to show how the numbers look when you have bulk buildings.  At an earlier level, I built 88 Pet Dinosaur Shops which net me over 28,000 coins per hour.  I plan on replacing these once I replace all of my other less profitable infrastructure buildings.  By looking at the bold totals, you can see that these buildings alone net me over 217,500 coins every hour and I only have to log in once every 4 hours.


Although these 159 buildings were over a half-billion coin investment, the total ROI (Return of Investment) for all 4 building types combined is 105 days.  But all the while I am getting tons of experience every time I collect.  Besides, what else would I spend my coins on?  :)

     2) Beautify Your City

I am a numbers guy, so this step is not a big priority for me.  But if you have all the coins that you could ever need, then I would suggest redesigning your city with roads, parks, foliage, and buildings that "look cool" rather than those that are more profitable.

2 comments:

  1. This blog is a tremendous help. I've broken down the science of these structures as well, so it's nice to see someone else not only take the time to figure out the details but also disseminate them online. Anyhow, do you have any recommendations for structures and/or contract buildings which provide the most XP? I've gotten to a point where I'd like to accelerate this as much as possible. Any input would be greatly appreciated. Thanks.

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  2. Welcome back! More charts and tables and in-game mechanics, I love it!

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