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Friday, June 13, 2014

Megapolis: Managing Your Neighbors

This post will give you some ideas on how to manage your neighbors (in-game friends).  I play on the SQ network only, so if you use Facebook you will have different ways to get new neighbors.  I still recommend auditing your neighbors periodically to make sure you are getting the most out of your available neighbor slots.  It is important to maintain a list of active, helpful neighbors as they will be your main source of Megapolis assets for your construction projects.  I have divided this post into two sections: Getting New Neighbors and Auditing Neighbors.

Getting New Neighbors


If you aren't running out of city space and need to purchase a territory expansion, the best way to spend your Megapolis Megabucks is to add neighbor slots for 5 MB each.  You can think of an extra neighbor slot as a great investment.  If your new neighbor gives you 1 asset each day for 5 days, then you just got your Megabucks worth back instead of if you were to spend those 5 MB on 5 assets.  Your Megabuck ROI is even quicker if this neighbor is sending you an asset worth 2 or 3 Megabucks.  Plus, you get to keep your neighbor (or neighbor slot) permanently so you can get many more assets for the cost of only 5 Megabucks.

To get a new neighbor:

1) Audit Current Neighbors
The first thing you should do before changing your neighbor list is audit your current neighbors.  I will describe this step in the next main section "Auditing Neighbors."

2) Add New Neighbor Slot
Spend 5 Megabucks to add a new neighbor slot.  If you have an open neighbor slot and have already requested 8 neighbors, make sure you don't accidentally spend your 5 Megabucks on a new list of friends to add instead of an actual neighbor slot.  To do this:

- Tap the "Friends" icon in the bottom left of the main screen
- Tap "Add"
- Tap "2 Random Buddies"
- Tap "Buy now" only if the screen says "You've already got # buddies.  You can always add one more for 5 megabucks."

3) Remove Any Unwanted Neighbors that Take Up Neighbor Slots
After determining which neighbors are undesirable to keep, remove them from your neighbor list.  It is important to make sure you are only removing neighbors that take up a neighbor slot, not neighbors that have added you and do not take up a slot.  To do this:

- Tap the "Friends" icon in the bottom left of the main screen
- Tap "Add"
- Tap "2 Random Buddies"
- Tap "Added Buddies" in the bottom left
- If your unwanted neighbor shows up in this list, tap Delete.

4) Add New Neighbors
I recommend sending a request to all 8 neighbors that show up on the list without considering their level.  The reason for this is that the first person to accept your request will become your neighbor.  You are looking for the most active players to have as neighbors for the purpose of getting assets each day, so it doesn't matter what level they are.


If you do my above steps in order, you will add 1 new neighbor slot while replacing up to 7 undesirable neighbors.  It is important that you audit & remove unwanted neighbors first because you are unable to add a new neighbor slot if you have any openings.




Auditing Neighbors


I will start off by saying that I don't care if my neighbors help speed up my contracts.  I am a little particular about all of my 4 hour contracts completing at the same time.  I do, however, let them "help" my contract buildings but I just leave the dialog to accept like in the screenshot below.  That way, if my contracts expire on accident, I can use their help to restore those contracts.

Thanks for the help, guys.  I might need it later.


The only thing I consider when auditing my neighbors for removal is what assets they give me and when.  I often just follow rules #1-3 on a day-to-day basis.  When I have time, I try to audit for rule #4 by making a full list or spot check list and recording my neighbors' donations for a few days in a row.  Here are the rules that I follow:

1) Check My City Just Before the "New Day" Begins
To be fair to my neighbors with the rest of my rules, I need to be sure when they are sending me assets. Since there aren't timestamps in the message log, I use the day change as a reference point.  I apply all gifted assets and check all messages as close as I can up to the new day rollover.

2) After the "New Day" Begins, Did Neighbor Send Unwanted Asset?
If a neighbor sends me an asset that is not on my wish list within the first 12 hours of the "New Day," I usually remove them on the spot.  We receive a new asset list for gifting every 8 hours.  So them sending me an unwanted asset tells me that they don't plan on checking their game before the next day begins in case they have an asset for me that I actually need.

If they send me an asset that isn't on my wishlist but is still for a project that I am working on, I let it slide.

3) Does Neighbor Send Unwanted Asset Late?
If a neighbor routinely sends me an unwanted asset within the last several hours of the day, that is a sign of a neighbor to keep.  This means that they waited as long as possible to give me an asset that I needed, but settled on giving me any asset as a last resort.  These are the best neighbors to have.

4) Does Neighbor Not Send Daily Asset Regularly?
If a neighbor does not send assets to me for several days in a row, I remove them.  This is much harder to track, especially since I now have 40 neighbors on my list.  When I perform this audit, I use a spreadsheet or a note list of my neighbors on my phone.  Sometimes I will just select a few neighbors that I haven't seen activity for a few days and track them.  I have a point system:

3 Points: Neighbor sends me an asset on my wishlist, or that I need for another project.
2 Points: Neighbor sends me an asset that I don't need within 12 hours before a new day.
1 Point: Neighbor sends me an asset that I don't need more than 12 hours before a new day.
0 Points: Neighbor does not send me an asset for the duration of a new day.

If 3 full game days pass and a neighbor that I am watching scores less than 6 points, I can em'.

A good thing about rotating inactive neighbors out of your list is that they can still give you assets.  If you receive an asset from somebody and it shows up in your message log as coming from "Player," then that is somebody who used to be on your neighbor list.


Player: now you're just somebody that I used to know.


I read somewhere that people sometimes completely clear their neighbor list and invite a whole new list of neighbors often.  This gives them many "one-way" neighbors that can send them assets without a limit if they aren't aware.  I don't agree with this method, and I avoid neighbors who do this to me by doing my periodic audits.  Those players would fail audit rule #4 and have 0 points after any amount of days being watched.

Tuesday, June 10, 2014

Megapolis: Portland Train Bug

Lately, I have been using all of my assets to finish up my train depot.  I like to upgrade all of them evenly to maximize my coin rate while minimizing "unused" building requirements. As of now, I have 2 Portland and 5 New Jersey Trains and I only need to upgrade my Maintenance Shop to lvl 4 before I can start upgrading to Amtrak.

I just upgraded my B Train to Portland today.  Then, one of my neighbors sent me Anchor Bolts which would normally go to NJ Train C.  I go to apply them and I see that I can apply them to Train B (Portland) but not train A (Portland).


This isn't just a visual bug.  I accidentally applied 1 Channel to Portland Train B.

Wednesday, June 4, 2014

Megapolis: Infrastructure Buildings Nerfed 06/03/14

As of 06/03/14 in the afternoon, I noticed the following 3 structures were nerfed:

Pet Dinosaur Shop:
- Time increased from 16 hours -> 72 hours
- Pop cap increased from 9300 -> 13900
- Power usage increased from ??? -> 25
- Coins/Hour reduced from 323.4 -> 71.9
Westminster Abbey:
- Time increased from 4 hours -> 5 hours
- Coins/Hour reduced from 1581.3 -> 1265.0
Tower of Hercules:
- Time increased from 16 hours -> 18 hours
- Coins/Hour reduced from 1006.3 -> 894.4

They could have changed other structures too, but I didn't notice any that might make their debut on my list of best structures.  At least none that would fall into the range of 100+ coins/hour/square.  Here is how the updated structures rank for coins per hour per square:





As you can see, Kingkey is still the best (for now).  Pet Dinosaur Shop has now lost all viability in my opinion.  Westminster and Hercules are still so-so.





What alerted me to this is I started the app to get my daily Alice/Mike/Edward gifts and play the stock market.  I had the "low power" alert at the top of my screen which I found odd.  I hadn't built or upgraded anything new since the last time I started the app.  My Pet Dinosaur Shops were also ready, so I taxed all of those.  I tapped on one that had already been taxed on accident and saw that there were 72 hours to go before it was ready again.  WTF, 3 days?!  I thought it was a bug, so I looked it up in the shop.  Yep, major hit with the nerf-bat.  That's OK though, that building was a majorly overpowered.

Here are some screenshots for your enjoyment (forgive my ugly, yet efficient city):